Unreal Engine tools

Interaction frameworks for teams who ship

HumanCodeable builds the interaction, UI and platform layer so you can spend your time on the thing you are actually making. One content set that runs in VR, on desktop and on mobile.

The same project running in VR, on desktop and on mobile
hero_platforms.pngThe same project running in VR, on desktop and on mobile
The same project running in VR, on desktop and on mobile

Built for architectural visualisation, product configurators, training simulations and any project that has to run on more than one kind of device.

Why teams use it

One content set, three platforms

Interactable objects never reference a pawn class. The same actor is grabbed by a VR hand, clicked on desktop and tapped on mobile — no branching, no duplicate content.

Modular by design

42 independent plugins. Take the whole framework or only the parts you need. Dependencies point one direction, so nothing drags in everything.

Multiplayer from the start

Adaptive transform replication, a custom net driver and replicated UI are part of the framework, not an extension you bolt on later.

Blueprint-first, extensible

Almost entirely Blueprint, so your team can read and extend it. C++ where it earns its place: hand tracking, networking and editor tooling.

Documentation you can actually use

Every plugin has its own page with setup, usage, key properties and extension points, alongside a full API reference generated directly from the source. Concepts and workflows are documented separately, so you can learn the model once rather than reverse-engineering it per feature.

Open the documentation