Interaction frameworks for teams who ship
HumanCodeable builds the interaction, UI and platform layer so you can spend your time on the thing you are actually making. One content set that runs in VR, on desktop and on mobile.

Built for architectural visualisation, product configurators, training simulations and any project that has to run on more than one kind of device.
Why teams use it
One content set, three platforms
Interactable objects never reference a pawn class. The same actor is grabbed by a VR hand, clicked on desktop and tapped on mobile — no branching, no duplicate content.
Modular by design
One plugin, 43 modules with dependencies that point one direction only. Build on the parts you need; what you never place costs nothing.
Built on replication
Adaptive transform replication, a custom net driver and replicated UI are part of the framework. Full multiplayer support follows in a later release.
Blueprint-first, extensible
Almost entirely Blueprint, so your team can read and extend it. C++ where it earns its place: hand tracking, networking and editor tooling.
Ready for AI assistants
A guide, the full documentation and every framework Blueprint as text ship in the plugin, so Claude Code, Cursor, Codex and Copilot build on the framework instead of guessing.
Products
A core framework, extension packs that build on it, and developer tools for any project.

Advanced Framework Pro
A complete interaction and UI framework for Unreal Engine. One plugin, 43 modules, a showroom for every feature, three platforms, and ready for AI assistants.
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Codeable AI Editor Tools
89 MCP tools to read, build, tidy and test Blueprints, levels and meshes, built on a text export of your whole project. Works in any project.
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Advanced Test Center
Automated QA for Unreal projects: asset audits, map smoke tests and interaction tests in one place, with what is new and what is fixed since the last run. Works in any project.
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Productivity Tools Extension
Working tools for review and collaboration in VR: paintbrush, whiteboard, annotation, measurement and shared session markup.
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ArchViz Extension
Tools for presenting architecture in real time: material and finish switching, sun studies, measurement, sectioning and guided walkthroughs.
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Configurator & Showcase Extension
Build product configurators and showcases: variant switching, turntables, exploded views, hotspot annotation and presentation flow.
Learn more →Everything you need to get it working
Three places to look, depending on how you prefer to learn — and all three are maintained alongside the framework rather than written once and abandoned.
Documentation
A page per plugin with setup, usage, key properties and extension points, plus a full API reference generated from the source so it cannot silently drift. Concepts and task-based workflows are documented separately, so you learn the model once instead of reverse-engineering it per feature.
Open the documentation →Discord
Where support happens. Post your engine version, the framework version and what you expected, and you will get an answer — in public, so the next person with the same problem finds it instead of asking again.
Join the Discord →Video tutorials
Walkthroughs of installation and then the individual systems, in roughly the order the documentation introduces them. Useful if you would rather watch someone do it once before doing it yourself.
Watch on YouTube →