Unreal Engine tools

Interaction frameworks for teams who ship

HumanCodeable builds the interaction, UI and platform layer so you can spend your time on the thing you are actually making. One content set that runs in VR, on desktop and on mobile.

The same project running in VR, on desktop and on mobile
hero_platforms.pngThe same project running in VR, on desktop and on mobile
The same project running in VR, on desktop and on mobile

Built for architectural visualisation, product configurators, training simulations and any project that has to run on more than one kind of device.

Why teams use it

One content set, three platforms

Interactable objects never reference a pawn class. The same actor is grabbed by a VR hand, clicked on desktop and tapped on mobile — no branching, no duplicate content.

Modular by design

One plugin, 43 modules with dependencies that point one direction only. Build on the parts you need; what you never place costs nothing.

Built on replication

Adaptive transform replication, a custom net driver and replicated UI are part of the framework. Full multiplayer support follows in a later release.

Blueprint-first, extensible

Almost entirely Blueprint, so your team can read and extend it. C++ where it earns its place: hand tracking, networking and editor tooling.

Ready for AI assistants

A guide, the full documentation and every framework Blueprint as text ship in the plugin, so Claude Code, Cursor, Codex and Copilot build on the framework instead of guessing.

Products

A core framework, extension packs that build on it, and developer tools for any project.