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Codeable AI Editor Tools

Give your AI assistant hands inside the Unreal Editor.

Codeable AI Editor Tools
product_codex_hero.pngCodeable AI Editor Tools
Codeable AI Editor Tools

Your AI assistant, inside the editor

Codeable AI Editor Tools turns any MCP-capable AI assistant into a colleague who works directly in your Unreal project. You describe what you want in plain words; the assistant reads your Blueprints, makes the change, lays out the graph, tests it in Play and tells you what it did. Where Python cannot reach editor data - enum entries, collapsed-graph parameters, interfaces, inherited component events - C++ libraries take over, so the assistant isn't stuck halfway.

Read the project before changing it

The tools are built on the Codex export, which writes your Blueprints out as text: one file per asset, in a compact pseudo-code that people skim and language models read in bulk, with an index to find things. Use it on its own from Tools > AI Editor Tools to review or document a project.

Safe by design

Reading never changes your project. Description imports always offer a dry run first and keep your existing text. Every tool reports exactly what it did.

Blender Bridge

The Blender side is a free, GPL-licensed extension. Add the repository in Blender under Preferences > Get Extensions > Repositories > Add Remote Repository with the address https://human-codeable.com/blender/index.json, or let the tools install it for you after you agree. Read how it works.

Note

Formerly Blueprint Codex. Version 1.1 renamed it; the tools work as before.

Features

89 tools for your AI assistant

19 toolsets for Unreal's own MCP server. Your assistant reads your Blueprints, makes the changes through the editor's own APIs, tidies the graphs, checks the result in Play and tells you what changed.

Blueprint graphs and structure

Function calls, variables, parent calls and bound events in any graph, collapsed graphs included. Components and sockets, interfaces, structs and enums with real members.

Graphs laid out like a person would

One block per event, straight execution rows and titled comment boxes.

Levels, meshes and Blender

Levels and streaming sub-levels, actors copied with their settings, splines, mesh sockets, FBX and WAV import in place. The free Bridge extension brings meshes over from Blender.

Test in Play

Drive the running game: read and set values, call functions, move actors, line-trace and profile.

Your project as text

Built on the Codex export: every Blueprint, enum, struct and data asset as readable pseudo-code plus a JSON index. Descriptions import back, and two exports diff into a changelog.

Ready to build with it?

Sold through Fab under the standard Fab licence, with updates included.