Roadmap
What is shipping next, and what has changed.
Where the products are going. Dates are intentions rather than commitments — we would rather ship something finished late than something rough on time.
Now
- Advanced Framework Pro 2.0 — released on Fab. New and extended showrooms for every feature, and ready for AI assistants: a guide, the documentation as Markdown and every framework Blueprint as text ship in the plugin. What is new.
- Documentation — concepts, workflows and a page per module, published at docs.human-codeable.com and rebuilt from the framework with every release.
- Video tutorials — published on YouTube as systems are covered.
- Codeable AI Editor Tools — released on Fab. Gives AI assistants 89 editor tools to read, build, tidy and test Blueprints, levels and meshes. Read more.
Next
- Productivity Tools Extension — paintbrush, whiteboard, annotation, measurement and shared session markup. Planned for early December 2026 — it is the extension that needs the least new groundwork.
- ArchViz Extension — material and finish switching, sun studies, measurement, sectioning and guided walkthroughs.
- Configurator & Showcase Extension — variant switching, turntables, exploded views, hotspot annotation and presentation flow.
Later
- Advanced Framework Pro 3 — with Advanced Test Center, automated QA for Unreal projects: asset audits, map smoke tests and interaction tests, with what is new and what is fixed since the last run.
- Full multiplayer support in Advanced Framework Pro: every system and showroom tested in multiplayer sessions.
- Additional example content and template projects.
- Expanded hand-tracking gesture library.
- Further platform coverage as Unreal's XR support evolves.
Changelog
Advanced Framework Pro 2.0
- New and extended showrooms. Every room rebuilt around tables that each show one thing, with a card, a description and an instruction. New: a gear machine, a rifle assembled from keyed parts, a living room furnished by snapping to walls, floor and ceiling, a bench and a car ride to teleport onto, spline-shaped teleport areas, three spawner and five settings tables, and a hand pose fitted to every object you can pick up.
- Ready for AI assistants. Guide, Markdown documentation and Blueprint pseudo-code in the plugin; the Setup window connects Claude Code, Cursor, Codex or Copilot to the editor.
- Setup window for PC VR, Quest, desktop and mobile projects, with an Updates page, and one-click builds for all four platforms.
- Upgrade guide from Advanced Framework, written for AI assistants, with editor tools that swap the legacy components and keep placed actors' values.
- Headset-independent controllers, teleport destinations rebuilt as locations, plane and spline areas, and Hand Pose Studio finger posing.
- One plugin of 43 modules, with the motion controllers in their own module.
Advanced Framework Pro 1.0
Initial release. One plugin with 42 modules covering pawns and platform abstraction, the grip, select, gaze, overlap, teleport, laser and locomotion interaction stacks, the UI design system and spatial UI, highlighting, snapping, level loading, state and settings, replication, and the debug and intro utilities.