Support

Documentation, licensing, engine versions and answers to common questions.

Getting help

Start with the documentation — it covers installation, the core concepts, task-based workflows and a page per plugin, including a troubleshooting section keyed by symptom rather than by system.

If that does not resolve it, email [email protected] with your engine version, which plugins are enabled and what you expected to happen. Reproduction steps from one of the example maps help enormously.

Licensing

Products are sold through Fab under the standard Fab licence terms. In short: a licence is per seat, you may use it in commercial projects, and you may ship the compiled result. You may not redistribute the source content as an asset pack of your own.

For studio-wide licensing, invoicing, or questions about use in a product you intend to resell, get in touch.

Engine versions

Each product lists the engine versions it supports on its Fab page. We aim to support the current Unreal release and the one before it. When a new engine version ships, expect an update within a few weeks rather than the same day.

Updates

Updates are delivered through Fab at no additional cost for the life of the product. Because the framework is designed to be subclassed rather than edited, updating is normally a matter of replacing the plugin folders — provided you have kept your own content in your own project folders, which the documentation covers under intended workflow.

Frequently asked

Do I need VR to use this?

No. Desktop and mobile pawns ship alongside the VR pawn and the same content works on all three. VR is not required at any point.

Is it Blueprint or C++?

Almost entirely Blueprint. Four plugins add C++ for hand tracking and gesture recognition, the net driver, render-target replication, and widget and debug helpers. No C++ knowledge is needed to use the framework.

Can I use only part of it?

Yes. Dependencies point one direction only, so any plugin can be taken with the plugins it requires. Each plugin's documentation page lists exactly what it needs.

Does it support multiplayer?

Yes, throughout — transform replication, replicated UI and a net driver that lets non-pawn objects call server RPCs.

Do the extensions require the framework?

Yes. The extension packs build on Advanced Framework Pro and are not standalone.

Can I use it in a commercial project?

Yes, under the standard Fab licence.