Advanced Test Center
Know what broke before your players do.

Automated QA for Unreal projects
Projects break quietly: a moved asset leaves a reference behind, a mesh's collision stops matching its shape, a map that played yesterday logs errors today. Advanced Test Center runs the checks a careful person would run before every build, and tells you what changed since the last time.
Works in any project
The built-in tests need nothing but Unreal. Plugins add their own tests through one registration call, and Advanced Framework Pro uses that to test its interactions in play: grabbing, hand poses, dragging and the player on every platform.
Advanced Test Center is in development and planned to ship alongside Advanced Framework Pro 3.
Features
One place for every test
Asset audits, map smoke tests and interaction tests in one panel, run over the folders you tick. Every finding has the same shape: test, severity, what was checked, where, and why.
New and fixed, not just failed
Each run is compared with the last one over the same content, so you see what broke since yesterday and what got fixed, instead of the same hundred warnings every time.
Built-in audits for any project
Missing references, collision that does not match its mesh, redirectors, stored import paths, missing Blueprint descriptions, Blueprints that do not compile, lost transforms.
Maps that actually run
The smoke test loads each map, simulates it and reports the errors and warnings it logs, in the background while you keep working.
Tests for your own content
Register tests from your own plugin or project in Python. Advanced Framework Pro brings its own: players, hands, hand poses and drag tested in play.
Built for AI assistants
An MCP toolset lists, runs and reads tests, so an assistant can check its own work before it tells you it is done.
Ready to build with it?
Sold through Fab under the standard Fab licence, with updates included.